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 AuthorTopic: Digimon Sprite Archive (Read 1,209 times)
maul
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 Digimon Sprite Archive
« Thread Started on Jan 28, 2008, 4:42am »

The name basically explains it. But I plan to list alphabetically every Digimon, and then sprite them. It'll take some time. Only a few are up at the moment. All are RPGmaker 2K/3 compatible.

-----B--
Baihumon, Azulongmon, Ebonwumon + Fish
[image]

-----D--
Dynasmon, Kerpymon, Susanoomon, Zeedmillenniummon, MetalKabuterimon, Burning Greymon, Infermon, Dorugremon
[image]

Dorugamon, Swanmon, Toucanmon, Digi Armour (Submarimon), Digi Armour (Flamedramon), Archelomon, Baronmon, Owlmon
[image]

-----F--
Fanglongmon
[image]

-----G--
Gazimon, Magnamon, Flamedramon, Digmon, Pegasusmon, Submarimon, Nefertimon, Halsemon
[image]

Gigaseadramon
[image]

-----K--
Kokuwamon, Gaomon, Arcadimon, Fufumon, Digitamamon, Tekkamon, Giromon, Karatenmon
[image]

Kotemon, Shinegreymon, Wargreymon, Valkyrimon
[image]

-----L--
Lordknightmon, Greymon
[image]

-----M--
Metalgarurumon, Veedramon, Kendogarurumon, Armadillomon, Bombmon, Fanbeemon, D-Reaper Pumpkin, D-Reaper Bird
[image]

-----N--
Neemon, Dodomon, Dorimon, Betamon, Toyagumon, Kurisarimon, Kotemon, Dorumon
[image]

-----P--
Parasimon, Parrotmon, Greymon
[image]

-----R--
Raidramon, Surimon, Fish tank plants
[image]

Raidenmon, Creepymon, Lucemon Larvae, Tylomon, Wargrowlmon, Jagamon, Susanoomon, Moonmillenniummon, Burning Greymon, Velgrmon, Infermon, Dorugremon
[image]

-----S--
Saberleomon, Dinohumon, Gigaseadramon, Dracomon, Diaboromon, Sakuyamon, Aeroveedramon, Vikemon
[image]

Santiramon, Kumbhiramon, Metalgarurumon, Random Junk
[image]

Seadramon, Vending Machine
[image]

Shinegreymon, Dorugremon, Kaiserleomon, Quilinmon, Shadowweregarurumon, Kudamon, Gargomon, Dorugoramon.
[image]

-----W--
Wormmon, Airdramon, Plesiomon, Phoenixmon, Key, Fish
[image]

-----Y--
Yggdrasil
[image]
« Last Edit: Jan 28, 2008, 5:35am by maul »Link to Post - Back to Top  IP: Logged

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 Re: Digimon Sprite Archive
« Reply #1 on Jan 28, 2008, 5:39am »

Oh, feel free to use in anything you like. No credit needed. Only guests have to give credit. My sprites are easy to see if I find them in a game on the internet anyway.
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 Re: Digimon Sprite Archive
« Reply #2 on Jan 28, 2008, 10:26am »

No offense, but some of them look like horribly distorted DWDS overworlds. Not that DWDS overworlds are bad. They are great, but are sprited in a diagonal fashion, so it just doesn't look as good.
Some of them also look really distorted. Though I have to admit Dynasmon is pure <3

You can always ask if you need any help. .o/ (not that I'm always free, but if I am)
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 Re: Digimon Sprite Archive
« Reply #3 on Jan 28, 2008, 12:59pm »

Those sprites are what I call 'emergency sprites'. Since I have hardly any time to make so many digimon to fight in Digimon Death X, I use them because it's easier. They'd look fine in RPG Maker XP, but I don't own that. I make about 2 sprites per week. I think Yggdrasil is the ultimate sprite. Ultimately hard to put together, ultimately huge to see in-game.
« Last Edit: Jan 28, 2008, 1:00pm by maul »Link to Post - Back to Top  IP: Logged

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 Re: Digimon Sprite Archive
« Reply #4 on Mar 13, 2008, 2:07pm »

;Dnice, i think they luk pretty dam gud once they are put together properly. i just think they need a small amount of shading.

my favourate is susanomon ;D
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 Re: Digimon Sprite Archive
« Reply #5 on Mar 20, 2008, 3:05pm »

The first charset with Kotemon isn't working on my RPG maker it keeps coming up with unsupported PNG image.
« Last Edit: Mar 20, 2008, 3:07pm by wolfgodkiba »Link to Post - Back to Top  IP: Logged

Your sig was too big, sorry. It has to be 500 by 200 or under.
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 Re: Digimon Sprite Archive
« Reply #6 on Jun 27, 2008, 3:46pm »


Jan 28, 2008, 4:42am, maul wrote:
The name basically explains it. But I plan to list alphabetically every Digimon, and then sprite them. It'll take some time. Only a few are up at the moment. All are RPGmaker 2K/3 compatible.

-----B--
Baihumon, Azulongmon, Ebonwumon + Fish
[image]


Did you rip all those?

-----D--
Dynasmon, Kerpymon, Susanoomon, Zeedmillenniummon, MetalKabuterimon, Burning Greymon, Infermon, Dorugremon
[image]

Dorugamon, Swanmon, Toucanmon, Digi Armour (Submarimon), Digi Armour (Flamedramon), Archelomon, Baronmon, Owlmon
[image]

-----F--
Fanglongmon
[image]

-----G--
Gazimon, Magnamon, Flamedramon, Digmon, Pegasusmon, Submarimon, Nefertimon, Halsemon
[image]

Gigaseadramon
[image]

-----K--
Kokuwamon, Gaomon, Arcadimon, Fufumon, Digitamamon, Tekkamon, Giromon, Karatenmon
[image]

Kotemon, Shinegreymon, Wargreymon, Valkyrimon
[image]

-----L--
Lordknightmon, Greymon
[image]

-----M--
Metalgarurumon, Veedramon, Kendogarurumon, Armadillomon, Bombmon, Fanbeemon, D-Reaper Pumpkin, D-Reaper Bird
[image]

-----N--
Neemon, Dodomon, Dorimon, Betamon, Toyagumon, Kurisarimon, Kotemon, Dorumon
[image]

-----P--
Parasimon, Parrotmon, Greymon
[image]

-----R--
Raidramon, Surimon, Fish tank plants
[image]

Raidenmon, Creepymon, Lucemon Larvae, Tylomon, Wargrowlmon, Jagamon, Susanoomon, Moonmillenniummon, Burning Greymon, Velgrmon, Infermon, Dorugremon
[image]

-----S--
Saberleomon, Dinohumon, Gigaseadramon, Dracomon, Diaboromon, Sakuyamon, Aeroveedramon, Vikemon
[image]

Santiramon, Kumbhiramon, Metalgarurumon, Random Junk
[image]

Seadramon, Vending Machine
[image]

Shinegreymon, Dorugremon, Kaiserleomon, Quilinmon, Shadowweregarurumon, Kudamon, Gargomon, Dorugoramon.
[image]

-----W--
Wormmon, Airdramon, Plesiomon, Phoenixmon, Key, Fish
[image]

-----Y--
Yggdrasil
[image]


Did you rip all those? where and how?
« Last Edit: Jul 7, 2008, 3:08pm by keyaki »Link to Post - Back to Top  IP: Logged
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 Re: Digimon Sprite Archive
« Reply #7 on Jul 3, 2008, 5:14pm »

Keyaki, try to put a word or two in your post. Thanks :D.
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 Re: Digimon Sprite Archive
« Reply #8 on Jul 7, 2008, 3:07pm »

ooops sorry thought i did put something in there :/
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 Re: Digimon Sprite Archive
« Reply #9 on Jul 8, 2008, 7:05am »

They weren't ripped (most of them, anyway; those that were ripped weren't ripped by her afaik), but scratched (I think) by Maul. The sprites aren't really near anything awesome and kickas-, but I'm not in the commenting mood lately. Hm.
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 Re: Digimon Sprite Archive
« Reply #10 on Nov 5, 2009, 5:49pm »

Remind me never to make people sprites again.


And I don't care about posting in a year old thread.
Do you know how much time I wasted making those? If you could do better, really, I would love for you to share your stuff. Oh, i made a few teeny-weenie mistakes. I can't get the damn shading perfect on a god damn pixel, for shaizers sake. And I doubt you even know how to use RPGmaker. I don't see many people bothered to make things from scratch because we get lemon faced people like you picking them to pieces. You don't say what is wrong, just how totally crap they are.

How the heck are people going to learn from that? huh?

Hypocrites.
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 Re: Digimon Sprite Archive
« Reply #11 on Nov 20, 2009, 10:24am »


Nov 5, 2009, 5:49pm, maul wrote:
Cut

Y'know, it's your fault for setting such low standards for yourself. If you had decided to set the bar higher, to look for ways to improve and expand your knowledge for perfection, your so-called sprites wouldn't have turned out to be such rejects. Hell, most of them aren't even made by you. You just ripped them from wherever, cut them up and expect people to give you credit for that. People are just being dead honest about this, by saying they're crap (or trying to imply that). If you want to expect great things, you have to expect the worst as well.

And goddamnit keyaki, why'd you have to quote that? @_@

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 Re: Digimon Sprite Archive
« Reply #12 on Nov 21, 2009, 8:49am »

Gotta admit she has patience. I'd spend too long on a single goddamn frame trying to make it look good and then just say 'screw it' at the end. :C But her sprites are incredibly blockish and out-of-proportion.
But well said, actually. Some people only want to hear the good stuff and I don't understand those people because they won't get any better.

Though, chances are she probably won't bother even looking here.
I mean, if I'm not wrong she is active on her dA account, so she probably just doesn't bother about this place.
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 Re: Digimon Sprite Archive
« Reply #13 on Nov 21, 2009, 10:38am »

I only posted here because it was a recent post (by this forum's standard), and maul does seem to be the most active mod, logging in occasionally, rather than logging on for a week then disappearing for several months. =/
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 Re: Digimon Sprite Archive
« Reply #14 on Nov 21, 2009, 11:03am »

Wow, this forum has a standard? I never knew.
But it is still rare for anyone to come on, really...
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